Friday, November 16, 2007

It's Friday

Well, its Friday everyone. The week is just about over. You can commence party sequence now. There are a few tidbits I thought everyone might want to know.

First off, there is a BF: Bad Company petition going around. Only sign it if you want to bring abouts the end of the World. The dudes at the Battlefield podcast are starting this to get BF:BC ported to the PC. After my last post, I hope none of you will be signing it, except to get your digs on BF and DICE in the comments section.

Secondly...I added a Terror Alert button. Just in case...Hey, I didn't make it up, I'm just trying to do my part.

Thirdly...looks like there was a signifigant update to TF2 last night. Check out the official change log here.


Here is a partial listing.
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Source Engine
  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2


  • Fixed exploit where spectators could spawn into the world without actually joining a team

Hydro map changes


  • Fixed an exploit that would allow players to jump out of the map

Granary map changes


Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture

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