Friday, February 6, 2009

Console Gamers Are Idiots

I’m tired of seeing comments on reviews from reputable sources dogging the reviewer for being biased. I have a feeling that 90% of game reviewers don’t give one iota of one percent of a fuck about what system the game is on. They didn’t have to buy the console to play the game, they are given an assignment and usually can play on their employer’s dime. A game does not become great just because it is on the Xbox 360 or PS3. A game is good because it has merit, it has some sort of redeeming quality to make it stand out from the mountain of trash that is produced every year.  Its a sad day when kids have to sit around and belittle others to justify their 400 dollar game console purchase. All I can say is that you should have invested that 400 dollars into a gun to shoot yourself in the head. Console owners like to get a stick in their ass because they consistently pay 10-20 dollars more for the same game released on the PC.

Another good example of this debate is my previously posted article and the comments that follow Mr. Hip-hop’s spiel on how Gabe Newell hasn’t created anything that lives up to KZ2’s “quality.”

It’s hard to try to have a logical debate with these kinds of people, because they don’t use it. When you try to debate the finer points, your mother and her genitals are thrown into the picture, or you are called a homosexual.

Sometimes I wish the internet wasn’t the internet. In my opinion console gamers (fan boys) are tools of the man. Literally. You are mindlessly promoting a product, and you aren’t even getting paid. Its a very jingoistic attitude towards video games, and quite detrimental to the gaming community as a whole.

You don’t have to take my word for it…

Thursday, February 5, 2009

“Hip-Hop Gamer” and “Real Talk”

Ok, my blog may not be the pinnacle of game journalism, but I think I have a somewhat objective point of view when it comes to gaming platforms. Each system has merits and pitfalls, good games and bad games, but if there is one thing that I can’t stand is “fanboy-ism.” Check out the Hip-Hop Gamer’s nice article on Valve.

I can’t use 1st hand knowledge about Killzone2 because I don’t own a Playstation 3. However, the reports I have been reading are here and there, some good, some bad. The overall impression that I get is that it has pretty good graphics and good gun play, but doesn’t do much to break boundaries. With that said lets dissect what Mr. Hip-Hop had to say about Valve.

“He refuse to develop games for the PS3 console because of its hard-to-develop-for cell, or so he says. This means we wont be seeing any PS3 port of Left 4 Dead.”

As a PC Games developer, to get the most bang for their buck, sticking with what you know makes creating good games easier.  Gabe Newell understands economics and doesn’t just make games. The PC and 360 use vary similar architecture, making ports very easy. Making PS3 games would require a significant investment of time and money just to learn the technology. Valve uses a Kaizen philosophy with their games, meaning that they continually test and improve their games until they are “done.” I think that Valve would not be able to the quality games that they want to to make if they had to learn the Cell Architecture.

“Valve hasn’t ever made anything close to the quality of killzone 2 this generation on the so called easy-to-develop-for platform labeled Xbox 360.”

First off, Valve is primarily a PC games company. You should be comparing the PC and PS3. Half-Life was released in 1998. It was stunning because of the games narrative(or lack thereof), the interactivity of game (I.E. puzzles). Half-Life 2 again was lauded for its story and use of puzzles, and stunning graphics for the time. Portal was a quirky game that surprised most critics in 2007 with a great story with fairly limited set pieces and unforgettable characters. Not to mention TF2 and Left 4 Dead, oh yeah Counter-Strike the most played online shooter ever. What has Killzone2 done? Look pretty? I guess. Has Killzone 2 redefined any boundaries, does it make you think when you play it? Do you have any sort of epiphany or catharsis when you play? Do you get emotionally attached to any of the characters? Do you do anything more than shoot monsters and take cover?

“Gabe Newell, as a well respected game developer should welcome the challenge, game development is not always going to be easy and you have to work hard at it to get amazing results as shown in Killzone 2”

Again, this is more of a numbers/money “thing” than it is a challenge to make a game for the PS3. The Game Biz is a tough industry, and if you can’t make back your loses from making a PS3 game, you probably shouldn’t make it. As far as Amazing results, what does that entail? A fully working beta game? Pretty graphics? 1.1million pre orders? That is just telling me that Killzone 2 might be the only shooter, or game for that matter, that is worth a damn on the PS3. Maybe I’m not smoking enough chronic to see the “amazing results.”

I don’t want to say that KZ2 is a bad game, but you can’t tell me that it is some how superior to Half-Life2. I am seeing the COD-syndrome here. Lets take something that sells well, lets rehash the same shit, and put it in a new box to sell it. Valve is guilty of that to some extent, but I sure as hell didn’t pay $60 dollars for Episode 2.

If you get a chance, read the nice comments at the end of Mr. Hip-Hop’s article.

Battlefield 1943

Well, we’re not getting BF3, but we are going to get BF1943. It looks like a Frostbite rehash of Battlefield 1942. The video looks pretty freaking cool though.

I cant embed, here is a link.

Wednesday, February 4, 2009

More News from the PCGA

As you probably know by now, the PC Gaming Alliance has just let out some big information within the past couple of days. Capcom, one of the oldest companies in the game biz has joined forces with the PCGA. They have had an active roll bringing their console titles to PC, including Devil May Cry series, Lost Planet, and most recently the hotly anticipated Street Fighter 4.

To me this is a big deal. A large Japanese developer holding firm with the PC platform. I applaud the efforts of Capcom and associates for sanding behind the only true open platform. Good news for PC Gamers everywhere, even if you don’t seem to like their PC offerings. (Holding breath for Dead Rising PC)

In other tidbits, EA announced a new Battlefield: Bad Company and not BF3 like we had all hoped. It will be running on the same engine as the first game. Bullocks I say!

Tuesday, February 3, 2009

FFVII: Advent Children

advent-children-2Alright. I’ve seen it. Inspected every bit. I want to know WTF is going on.  After wasting 90 minutes of my life watching this movie, I had a few notes. Maybe some one can help me out here.

  • What is up with the androgynous weirdoes. In a world filled with violence, there is only one masculine looking dude. Everyone else has long hair.
  • Why is everyone so damn depressed? There is too much “emo” bullshit for me. It’s almost like an animated 90210 episode. Final Fantasy: High school.
  • Over-over the top action. The matrix is one thing, but this is an entirely different beast. Motorcycles that can instantaneously drive backwards after spinning out?  Re-tar-ded in my opinion.
  • Speaking of motorcycles, if Cloud can fly, why the fuck does he ride a motor cycle?
  • The movie did have some cool 80’s metal/rock mixed with some interesting symphony accompaniments.
  • There were some neat character designs, especially the dude with the gun arm.

I guess I just can’t get into the whole universe of FF. I liked “Spirits Within” but according to FF purists I know, it had nothing to do with the FF universe. I played FFXI for 6months still don’t get this movie. I’ll leave it to the PS3 fan boys  to cream over.