Showing posts with label Unreal Tournament. Show all posts
Showing posts with label Unreal Tournament. Show all posts

Saturday, February 16, 2008

CliffyB Defies his Master, PC Gaming "Secondary"

This seems like giant slap to my face. In a day when gamers should stick together, CliffB, the Unreal dude, says via MTVMultiplayer
"I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at."

There you have it. Cliff Bleszinski doggin' his home court, giving PC gamers the cold shoulder! What gives Cliffy? You're game not selling well? Get a hot spark in your eye? From an economic standpoint, I can see where he is coming from. As one of the few independant developers in the US, they must sell units to put food on their plates. However, "sims type games" aren't the reason PC gamers still use the platform. Its diversity of Genres that exists. The inharent multifunctional nature of the system makes it great. I have yet to see a decent RTS on the Xbox. What about MMO? I think what Cliffy is seeing is the fact that gamers (on the PC anyways) expect much more from an app than some console kiddie. The PC has plenty of shooters. Shooters with guns, bigger guns, cars, trucks, bigger trucks, tanks, rockets, chainsaws, etc, gamers are looking for something that pushes the boundaries, not just last years game packaged with new graphics and fancy Special Edition DVD bullshit. It is what divides the true "hardcore" gamers from the "I got this for Christmas" gamers.

CliffyB, I hereby challenge you to start bringing your innovation to the table. Keeping such a corporate mindset will disorient you and stifle the creative process. Personally, I think Unreal Tourney has been the same game since the 2002 iteration. What else have you changed besides the look and maybe a few game tweaks? What "new" or "bold" content have you added; and by bold, I don't mean "HOLY SHIT HEADSHOT" with the crazy announcer voice.

I think developers are starting to wallow in the financial advantages of the console war. A stable platform for witch all the games can use the same engine till the end of time. Collect royalties from other developers when they use your product. Well, untill Microsoft recoups their R&D costs and makes another Xbox and then all your games are...well...useless.

We will talk then CliffyB.

WASD

Saturday, October 20, 2007

Hot ticket Items

I have some juicy tidbits from around the net today. Nothing really exciting happening on the weekends or even this week for that matter. The demo for Unreal Tournament 3 is out now, and available for download.

Some other big news from around the industry. EA foresees gaming's future as an open platform with one console or set top box. Hmm..that sounds an awful lot like the PC platform. And man, the backwards compatibility is amazing on the PC.

Anyways, just thought I might let you know what's been happening around the net. Expect a full digestion of EA's latest acquisitions and moves next week. I'm working on something special for you.